Why Did OS/2 Fail?

Monday, February 2nd, 2015

Too many people have speculated why OS/2 faded into the sunset while Windows reigned supreme. I want to explore some of the bigger theories and then offer up one of my own. The fact remains that OS/2 was the operating system that should and could but never would. I wanted OS/2 to work. I remember the Visual Basic class I took all the way back in the summer of 1994. I remember the instructor going around the class having us introduce ourselves. I remember saying how much I hate Windows (it was 3.1 at the time) because it was such a hacked and slashed together operating system, and that I really wished we would’ve gone the “OS/2 route”. In my mind, Windows 3.x was nothing more than a glorified version of DOS Shell, although I later learned that Windows was a real operating system; an operating system you add to pay twice for because you couldn’t run it by itself. All kidding aside, even in my late teenage years I stayed loyal to the OS/2 brand. I even ran it on my PC at home, albeit in dual boot mode because there was a lot of stuff that Windows 95 could run that OS/2 could not. I owned two versions of OS/2, “OS/2 for Windows” which was OS/2 version 2.1 without a standalone copy of Windows where you used your own copy. I also purchased OS/2 Warp 4 in 1996 when I was sick and tired of Windows 95 and the constant reboots.

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Beam-Out!!! for iOS (iPhone, iPad), Android, and Windows Phone

Friday, February 8th, 2013

The latest version of Beam-Out!!! has been released for iOS (iPhone, iPad), Android, and Windows Phone.  Please click the link below to see it in the App Store, Google Play, or Windows Phone Store.




This is very important.  Please don’t leave negative feedback without contacting me first.  I would like to help make Beam-Out!!! a better game, but I can only do that if you are willing to help me.  I need to know what features would make the game better.  If you don’t understand how to play the game, then I can help out with that as well.  I plan on creating a YouTube video showing how to play it very soon.  I am new to video game creation, so I don’t know everything there is to know about it yet.  That is why I need your help.

Please feel free to leave comments below or email me at beamout@grantster.com.  As always, if you like the game, please tell your friends.  If you don’t like it, please tell me why.


Beam-Out!!! Support

Tuesday, January 15th, 2013

For support on Beam-Out!!! please email: beamout@grantster.com.

You can post help questions here, but they will not be checked nearly as often as the email address!

Thanks for your continued support!!


Beam-Out!!! – Something for Others to Criticize

Friday, January 11th, 2013

I have criticized other works (games, utilities, etc.) for most of my life.  According to the WordPress statistics, however, few people have actually read them.  Oh, well, I love to entertain myself.  I have published my first app.  It happens to be for Windows Phone.  Since Windows Phone has the minority share of all smart phones, few people will be able to use it.  That doesn’t bother me.  I have a Windows Phone, and I absolutely love it.  I will have the iOS version out, hopefully in a couple of weeks as long as I have no issues with the Apple certification process.  I will be working on the Android version over the next few weeks, and will hopefully have a version ready for it in the next month.

It will be a while before it shows up in the Windows Phone App Search, but here is the direct link for anyone interested in it.  I am a science fiction fan, so the idea was a natural for me.  Your goal is to beam people out of a variety of situations in a teleporter.  You should really try not to kill them.  I think it’s fun and challenging, but it’s my own program, and I’m pretty biased.  Try it for yourself and see.  It has a free trial with no time limitation.  It is $0.99 to buy.  Here is the direct link:


Thanks for viewing it.  Let me know what you think.  If anything, please let me know that it’s better (albeit slightly) than Atari 2600 Pac-Man or Atari 2600 Donkey Kong!!


Tuesday, June 26th, 2012

Okay, Pac-Man has hit the arcades. Everyone in the world is now waiting in line with quarters overflowing in their pockets just to get chance to play it. In the wake of this awesome game, we now have to weed through a few things. Namely:

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Pac-Man Fever

Tuesday, June 26th, 2012


There is no better way for me to lead off this rant than with that word. I really wish that I didn’t have to write an article like this. Unfortunately, because of my commitment to expose the worst in computer history, I have to. This song is beyond stupid. It is beyond pathetic. It is beyond anything that a sane person could comprehend. I have never heard of the people who wrote and sang this. Their names are Buckner and Garcia. I can’t think of anything witty to say about their names, so I’ll ignore that for now and say that they are two talentless hacks.

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The Stacker Conspiracy

Thursday, June 7th, 2012

“You know, Microsoft, when you want to flat out steal someone’s product, it’s a good idea to…actually it is never a good idea for Microsoft to try to steal anything.” – Grantster

Stac Electronics (the maker of Stacker) was one of the many fly-by-night-turned-big-time companies of the late 80’s, early 90’s. They took your precious hard drive and doubled or even tripled the amount of free space. It did this by compressing and decompressing programs on the fly. Kinda like zipping and unzipping files for you automatically. Why was this ever handy? Well, as hard as it is to believe, hard drives weren’t always 2 terabytes in size. They were actually pretty small. The first hard drives were 10 Meg (yes I said MEG!). This was roughly the amount of space that is on 7 of today’s floppies (sorry, I realize many of you have never used a floppy). You could store jack and crap on your hard drive. Therefore, automatic compression software was quite handy. Unfortunately, if your drive ever got corrupted, it destroyed exponential amounts of data due to the way the drive is compressed. Oh, well, details…details. Nevertheless, the was quite a market for this Stacker product.

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Kildall, Norton, and …. Kurzweil?

Wednesday, June 6th, 2012

The year was 1983 and I had my first experience ever with computers.  I saw the epitome of modern-day technology in our school library .  It was a TRS-80 with about 16k of RAM and a tape drive for storage.  I was in elementary school at the time and was just blown away.  I saw a girl several years older than me loading up a program (a rudimentary game) from the tape drive.  Wow, I thought to myself, I can do that.  I WILL do that!!  I can make programs too.  I rushed home that evening and tried to write my first computer program ever.  I had no idea what a programming language was.  I didn’t care.  I decided to create a “Hangman” game.  So, I pulled out my tape recorder and proceeded to say how my program was going to work.  I assumed everything because I had no idea how computers really worked.  I even assumed that I didn’t have to tell the computer what words to use, it should magically just pick a word at random and proceed to start the game.  I did, however, at least tell the computer to put the number of blanks at the bottom of screen equal to the number of letters in the word.  I was so excited that I could barely sleep.  I was going to school and going to play the new game that I created!!  In no time, I would write a game better than Pac-Man and become a millionaire before I even get into high school.

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I Wanna Be Like David Barnes

Monday, June 4th, 2012

David Barnes is one of those rare people that, if you ever met, you would never forget.  He has worked for IBM for a number of years, appeared in IBM commercials, and he was a self-described “OS/2 Evangelist”.  He now has some kind of lead position with IBM and their Web 2.0 initiatives.  Without this guy, there is no telling how far OS/2 would’ve gone.  OS/2 went far, but not by IBM’s standards.  If it was a smaller company, OS/2 would be considered a phenomenal success.

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The Adam Computer

Saturday, June 2nd, 2012

Everyone has at least half an idea of how I feel about Coleco (That is, if you already read about Donkey Kong for the Atari 2600). Well, of course, Coleco made the Colecovision, which was a pretty good video game system, I must admit. At the time, it blew everything away. It had the better graphics, sound, and gameplay than the Atari 2600 (DUH!), the Intellivision, and the Atari 5200. Coleco also brought a new idea to the table: the Colecovision Expansion Module. Read the rest of this entry »


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